
Because the different difficulties are build into the game in the form of items, weaknesses and coop.
You have to invest time in the game to figure it out though. And that is what people don’t want. And that is why I say people just want to be part of the discourse and don’t really want to play the game. They don’t want to engage with the mechanics.
And the mechanics are the message. Under the lense of videogames as an art form and not just a product to make money.
if you change a mechanic without an in universe explanation that weaves in the greater themes, the whole piece loses Integrity.
At this point I hesitate because, do you mean soulslike as a genre or just the fromsoftware catalog?
Because if you mean as a genre I think its fine. It is just that I don’t want it for the ones fromsoftware makes.
Those are the only games I played that weaves it’s themes into so many layeres and delivers it all in a way that just a video game can.
And being in a unforgiving world where all you can do to overcome is be persistent, be aware and sometimes ask strangers for help is a powerful message.
Something you will never experience when the world isn’t that unforgiving in the first place.
Which is the irony in it all, that through changing the thing, the thing ceases to exist so you would not experience it anyway. Just some distorted version of it.
And thats kinda the thing that gets me mad when I see the debate. Because I fear that this will be taken away from me. That all the people who are not interested in playing the game, they are more interested in beating the game, will be louder.
Why is this down voted?
It is good to know that proton does this.