this just in: actually spending money on QA allows you to put out a higher quality product
It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.
I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.
If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.
This engine is a house of cards that is decades past collapsing.
Also helps to come out with a game so popular you can bank on it for the next decade
You gotta do, what you gotta do.
Sounds impressive until you learn there’s like 5 qa employees.
Anyone else seen the fallout 76 song it just works by the Chalkeaters?
Shocking. These days, normally, GA is QA.
It’s been that way for a while now.
When online patching became a thing most games studios quickly figured out they could push the game to press in whatever state, then work on fixing the bugs in between code complete and GA, and simply push those fixes as a launch day patch.
And commercially, it makes sense. The greatest the game is on the shelves, the earlier the investors see ROI. It’s just a shame if this calculated gamble backfires and the degree find way too many bugs to fix in the window between code complete and release. That’s when you get Cyberpunk 2077…
I’ve watched multiple reviews though that have said some variation of “yup, it’s a Bethesda game, bugs and all”
Spoiler: It’s still really buggy.
Are you guys getting paid to advertise this game?
Nothing but endless posts in the past 24 hours on something I’ve previously never heard about.
It can’t be that people are organically wanting to talk about a recently released triple A game by an old and relatively beloved game studio. They must be paid actors.
In the grimdark future there can be no grass roots, only astroturf.
Nah it’s just common to post memes about the same thing when things occur.
I actually don’t like the game that much.
I mean, just because you don’t follow gaming news doesn’t mean nothing happens in the gaming industry. And if you somehow didn’t hear about this game that folks have been talking about for months as an extremely anticipated game, you clearly don’t follow gaming news that closely.
So you mean they actually QA’d the game.
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Apparently with all that QA they still missed massive picture quality problems
tl;dw
HDR is broken (or all colour grading)SDR is broken as well.
Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”
One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.
QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.
But as a QA professional, please don’t blame us ✌️
This. You don’t know what’s sitting on a jira somewhere with “won’t fix” tagged to it. As an ex-QA who’s now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you’ll buy the product anyway.
It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.
If you’ve got 8 minutes to spare, this video explains why it’s not that easy: Why Do We Ship Buggy Games? - A Look Behind the Scenes - Extra Credits
Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?
In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.
Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.
Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.
Ayo what’s starfield and why is it suddenly everywhere?
Big corporate’s latest data miner/spyware diguised as a game.
While I wouldn’t put it past Microsoft: do you have proof of this?