• 6 Posts
  • 565 Comments
Joined 2 years ago
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Cake day: July 1st, 2023

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  • Development time and user support?

    These are two pretty obvious reasons. It takes time and time is a limited resource. Therefore, time should be spent on solving impactful problems. Lemmy account login is extremely low impact, it’s not a bad thing, it’s just not something that improves immich for a large portion of its user base.

    Another thing is user support. Since the many instances are self-hosted for the most part, and they will go offline, and they will go away forever in some instances. Users asking for support for this login type and asking for additional features to make up for this baked in instability.

    Essentially. Low impact work that may drive a higher volume of support efforts.

    It’s the same reason some niche projects stop supporting Linux. Low user volume and disproportionately high “neediness” of those users.







  • Yes, containers make your application logic work.

    That’s the lowest hanging fruit on the tree.

    Let’s talk about persistence logic, fail forwards, data synchronization, and write queues next.

    Let’s also talk about cloud provider network egress costs.

    Let’s also talk about specific service dependencies that may not be replicatable across clouds, or even regions.

    Oh, also provider specific deployment nuances, I AM differences, networking differences…etc



  • It’s phenomenally expensive from a practical standpoint, it takes an immense amount of engineering and devops effort to make this work for non trivial production applications.

    It’s egregiously expensive from an engineering standpoint. And most definitely more expensive from a cloud bill standpoint as well.

    We’re doing this right now with a non trivial production application built for this, and it’s incredibly difficult to do right. It affects EVERYTHING, from the ground up. The level of standardization and governance that goes into just making things stable across many teams takes an entire team to make possible.



  • This is a good reason to start investing in multi region architecture at some point.

    Not trying to be smug here or anything, but we updated a single config value, made a PR, and committed the change and we were switched over to a different region in a few minutes. Smooth sailing after that.

    (This is still dependent to some degree on AWS in order to actually execute the failover, something we’re mulling over how to solve)

    Now, our work demands we invest in such things, we’re even investing in multi-cloud (an actual nightmare). Not everyone can do this, and some systems are just not built to be able to, but if it’s within reach it’s probably worth it.






  • Yeah, and for every dozen hours spent on building a “shitty discord” that’s a dozen hours not spent building the game.

    And then there’s the high friction. Now people need to sign up for your special website, sign up for your special chat, add another app to their phone if you even provide one…etc When 9/10 of those same people already have a Discord account and are already active on Discord.

    You don’t appear to understand what friction means. Because using an established platform that the majority of your community already uses isn’t high friction…

    It doesn’t matter what the platform is. You bring yourself to the platform your users use. It just so happens that at this point in time it is Discord and this wasn’t always the case and it won’t always be the case.


    You keep talking about how you don’t want to join to find out information how you don’t want to chat about the game.

    Okay. That’s fine, that’s your choice, Why are you trying to shove your choice down other people’s throat then, you don’t have to join, you don’t have to talk about the game. It’s not required.




  • 1000000%

    It is literally the worst forum platform in existence. For q&A and support, it’s effectively a black hole for information and not only that, it’s a black hole for effort since people will just ask the same bloody questions day in and day out as the information already on Discord becomes unavailable over time

    ==========

    However, It becomes difficult when you use Discord as a place for your community to chat and to talk with and get feedback from highly engaged players or community members who have things to say about your game and want to talk with each other about the game. You could say that any old form will do here. However, you go to where your community is, you don’t make your community come to you. That only works if you are a bombshell of a title, otherwise, your bounce rate for community members joining and talking and engaging is going to be incredibly high which reduces the chances of your game becoming successful.